AI Insights · Timothy · July 2022
Top Dance Games Performance in South America Q2 2022
An analysis of the top 5 dance games on a unified platform in South America during Q2 2022, highlighting trends in downloads, revenue, and active users.
During Q2 2022, the top 5 dance games on a unified platform in South America exhibited varied performance trends. Below is a detailed overview of their weekly downloads, revenue, and active user metrics.
Just Dance Now from Ubisoft saw a consistent weekly revenue, peaking at around $10.6K in mid-April and maintaining figures close to $9K towards the end of June. Weekly downloads fluctuated but generally trended upwards, with a notable peak of 15.7K in mid-June. Active users remained relatively stable, hovering around 39K to 42K throughout the quarter.
Ice Skating Ballerina by Coco Play experienced modest weekly revenue, reaching a high of $74 in early May. Downloads were particularly strong in late May, peaking at 15.8K. Active users saw a significant spike to 26.6K at the end of May but generally ranged between 15K to 22K.
Dance Clash: Ballet vs Hip Hop, also from Coco Play, had a varied revenue stream, with a peak of $75 in late May. The game consistently maintained weekly downloads around 17K to 20K, reaching 20.7K in mid-June. Active users remained strong, staying around the 93K to 102K mark.
Acrobat Star Show from Coco Play saw minimal revenue throughout the quarter, with a few weeks registering only single-digit earnings. Downloads showed a peak of 2.6K in mid-April, while active users varied, peaking at 7.9K in late April but dropping to around 4.3K by the end of June.
Lastly, Hip Hop Battle - Girls vs Boys, another title from Coco Play, showed very low revenue figures, with the highest being $11 in late May. Downloads were relatively stable, averaging around 2K to 2.8K weekly. Active users remained consistent, ranging between 24K to 28K throughout the quarter.
These insights are based on data from Sensor Tower, with more detailed analytics available on their platform.